Spriteborne is the name I chose to put all of my creative work in one place. It started in 2012 with bleached shirts and stencil art and has grown to encompass engraved glass, wood work, and original tabletop games made start to finish in one place.
Spriteborne is owned and operated entirely by me (Jake Vander Ende) and my goal with it is to turn ideas into real things that can be shared with others in as few steps as possible. I've collaborated with artists and designers along the way, but since my start I've been driven by the DIY punk rock ethos of making it all right here. My tabletop games are the physical gaming equivalent of a home-recorded album; raw, sincere, original, and sometimes rough around the edges.
My first release was Yomi's Gate, a tabletop game I started in 2014 and debuted in March 2015 at SXSW where it was nominated in the Gaming Awards. It's a war game with samurai and oni, inspired by Feudal, Chess, Legend of the Five Rings, and others.
While I was at SXSW that year, there was a game jam starting at Philly Dev Night to make, ship, market, and make money on a game with two weeks of development time and four weeks of marketing work. It was on my three-day drive home that I came up with the foundation for Breaker Blocks based on the community response to certain aspects of Yomi's Gate. I prototyped in the following few days and released to the public later that week and I've been tweaking the rules ever since. Breaker Blocks has made appearances at local conventions and Philly Dev Night, was a winner in Indie Arcade Coast to Coast at the Smithsonian American Art Museum, is nominated in the 2016 SXSW Gaming Awards, is part of the opening event for Philly Tech Week 2016, and will be at the Punk Rock Flea Market later in 2016.