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Road to SXSW : Bringing Breaker Blocks to SXSW 2016

I’m Jake, I run a solo studio called Spriteborne, and with the help of a laser I design, manufacture, and distribute original tabletop games from start to finish under one roof. This year one of my games, Breaker Blocks, was nominated in the 2016 SXSW Gaming Awards. Earlier this month I made the drive from the Philadelphia suburbs to Austin, TX, showing off my game at the show and vying for a community choice award. This is a postmortem breakdown of my experience, including what went right, what went wrong, and what I think could be improved upon in the future. My first game, Yomi's Gate, was nominated in last year's SXSW Gaming Awards. If you want to read about...

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On Blocks and Tiles and Making a Tabletop Game in Three Days

11 days ago, I released my first commercial game into the world. It's a game I spent about a year working on, agonizing over details and design and balance. I packed a lifetime of strategy game criticisms into a single game that I hope addressed them all. I learned a lot along the way. There's still a long way to go from here to sustainability, but I'm getting there.  6 days ago, 2 days after my first exhibiting convention ended, I started conceptualizing a brand new game.  At the Philly Game Forge, we do monthly game jams. Every month, there's a new topic and we're supposed to spend about 12 hours over the course of a single week turning that...

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