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Road to SXSW - Postmortem

In the weeks leading up to SXSW, and the impending launch of Yomi's Gate, I wrote a blog series called "Road to SXSW" in which I talked about the origins of the game and some of the challenges I've worked through to make it happen.  Now the dust is settling, SXSW is over, and I have thoughts to share on the experience. A full, stream of consciousness post on the experience would be incredibly long and difficult to follow, so I'm going to do what many game developers do and write a postmortem about it. I'll catalogue what went right, what went wrong, and then summarize with what I think should happen in the future.  Note from Future Jake: Now...

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On the Pricing and Release of Yomi's Gate

I have several announcements to make regarding the release and pricing of Yomi's Gate.  Yomi's Gate is releasing on Friday, March 13th here on Spriteborne.com.  The full release will come in several versions.  Yomi's Gate Deluxe ($120): This version will include black maps, a black samurai army, a red samurai army, a black oni army, a red oni army, and a hand-crafted, solid acrylic, laser engraved box. The deluxe edition will also be the only way to get red armies.  Yomi's Gate Standard ($60): Includes black maps, black samurai and oni armies, an orange samurai army, and a blue oni army. The acrylic box is an expensive, time-intensive creation, so this version won't come with that. I'm looking at getting cardboard boxes...

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Road to SXSW - On Ideas and Creativity

This year, Yomi's Gate was nominated in the South by Southwest Gaming Awards. I'll be showcasing the game at the festival from March 13th through March 15th 2015. Between now and then, I'll be writing a series of articles discussing the game, where it came from, how it was made, and the kinds of challenges I've encountered along the way. This is one of those articles. Week One: Why Yomi's Gate? - An article about why I'm making this game and not something else.  Week Two: The Shape of Things - Insights into how I go about creating pieces for Yomi's Gate.  Week Three: Making the Map - Words about how I made the map and the prototile, modular board for Yomi's...

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Road to SXSW - Making the Map

This year, Yomi's Gate was nominated in the South by Southwest Gaming Awards. I'll be showcasing the game at the festival from March 13th through March 15th 2015. Between now and then, I'll be writing a series of articles discussing the game, where it came from, how it was made, and the kinds of challenges I've encountered along the way. This is one of those articles. Week One: Why Yomi's Gate? - An article about why I'm making this game and not something else.  Week Two: The Shape of Things - Insights into how I go about creating pieces for Yomi's Gate.  This week I'm going to talk about the map in Yomi's Gate and how I went about creating the modular boards. ...

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Road to SXSW - The Shape of Things

This year, Yomi's Gate was nominated in the South by Southwest Gaming Awards. I'll be showcasing the game at the festival from March 13th through March 15th 2015. Between now and then, I'll be writing a series of articles discussing the game, where it came from, how it was made, and the kinds of challenges I've encountered along the way. This is one of those articles. Last week I talked about why I'm making Yomi's Gate. This week I'll dig into more technical details about how the game is made.  One of the most common questions I get about Yomi's Gate is, "How did you make the pieces?"  The first important part of that is that I come from an art background...

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